Age/Gender: 16, Male
Location: at the drawing board
Job: cartoonist
Fawnret has been stealing cookies and surviving the zombie apocalypse since before you were even in existence bitch.
Newgrounds Stats
Whistle Status: Garbage
Exp. Points: 1,680 / 1,880
Exp. Rank #: 19,467
Voting Pow.: 5.49 votes
BBS Posts: 1,545 (1.19 per day)
Flash Reviews: 66
Music Reviews: 3
Trophies: 0
Stickers: 0
All Flash Reviews
66 Reviews | 8 w/ Responses
well it was pretty good for the most part, I only had one thing that filled me with rage
for one, I think the player is lacking in health overall.
It's annoying since both my dragon and mage both had allot more health than me, I died quite frequently. Especially when I was trying to kill those revivors whilst I head several enemies on my ass the whole time in a crazy goose chase and I couldn't stop to kill them because right after, the revivor healed them.
It would have been nice for some stats to level up or maybe multiple classes so I wouldn't be stuck as a melee fighter or a few special abilities rather than to rush towards the enemy and rapidly click the mouse.
A tiny thing I would have liked would be the ability to name the characters. ( sorry but "Blaze" is, in my opinion, a rather generic name for a dragon )
In the end it was fairly good and I enjoyed playing it to an extent. If you make a secound I hope you put some of these thoughts into consideration.
By the way paying to look at items in a shop seems silly especially from a technical standpoint since you can clearly see that the items are on a mat right in front of you with nothing in your line of sight to block your view.
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I spent a while on it and couldn't get to tier 3 o the beetles.
It takes forever to breed the bugs due to the time it takes in between; and then I would get mad that I bred 2 tier 2 beetles of different types only to get one I already have, then haing to wait and try again. I don't know if I was unlucky, but I only managed to get like, 3 females the whole time I played.
you should slow down the time the meters go down. I had to constantly watch to make sure they were always eating since the bar went down so quick.
so I would suggest making the breeding take less time as the number one priority.
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That game is epic
the enemies were funny
the characters are well drawn.
This is, one of, the best brawlers on the internet.
only thing is maybe an extra life, or atleast give the player max health before the final fight. I mean I had little to no health when wadealf appeared and it didn't help that his attacks do massive damage.
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This is quite a defense game, I loved the whole search for weapons aspect and the fact that your team mates can die while searching and the hour aspect. It made you use your time wisely and decide wether your base can hold another night while you go looking for stuff, or if you need to build it back up to protect yourself. I wish I could have the survivors other than me hold chainsaws and grenades though. ( glad they automatically come with a gun. not a very good one, but non the less, a gun ) Other than that I loved it
( carbine bow was by far my favorite weapon X3 )
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It was fun to play and had the geomatry wars vibe, however the health system sucked. When your low on health and need tobuy some, it barely heals you at all; so you need allot, problem is, it gets more expensive for each time ou buy the measly thing. Basically, up the amount of health the thing gives yo and maybe extra lives. While your at it, try to make it so enemies don't just spawn practically on top of you.
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I enjoyed it allot and everything was awesome to watch.
a few downsides were when 2 koopa got on both sides and just keep punching you, knocking you back and forth not being able to recover from the blows. Also at one point bowser shot so many flames the game lagged and he was jumping while constantly shooting making it impossible to dodge them. Overall, it was fun and had a pretty good level design and sprites since they looked like they had to be made since no mario game has him punch in 16 bit.
one other thing that could be added to make it better would be a story.
why is he attacking bowser (besides obvious reasons)
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It was fun for a while, but it got repetitive eventually, but like you said its a beta so that makes sense.
one thing I would recommend is, since your already giving it an assassins creed vibe, to make hiding spots to lower the alarm because after one kill, the hidden blade basically becomes useless since the enemies always dodge it when in yellow or higher.
So anyway, it looks good, has good music, fun
I can say I am looking forward to the final product of this.
Author's Response:
good ill let you know when its done, and there are hidding spots, i just didnt put them in the beta, i only put the hidden blade in so you could test and see what its going to be like. The actual one has a campaign, a sandbox, and a multiplayer mode. maybe even more but thats all i have now. Oh and there is a bow and 3 other swords.
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I'm very sorry, I want to give an honest review on this but if the game won't load I can't.
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I normally love these kind of games but the main problem is that there is no hint or indication of who to shoot. An example is in the Tokyo blood bath mission when it said the prisoner was looking for relaxation and since it was titled blood bath I shot the guy in the water, and failed. So I next tried the guy next to the water, and failed. Finally I shot the guy in the room with the gun in it, and failed. Seriously I had no idea what to do. I also tried the level with the car and brief case. I had no idea what to do so I just shot at everything, the car a bunch of times and the brief case.
another problem is that most of the guns acted the same but that isn't as important as being able to play the game.
if you fix that you will have a decent assassin game.
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I think it could do with less of those saw things, eventually I felt like this was orange jumper because I was mashing the up key. It is fun I loved the song maybe a song select would be nice though and more races would be cool.
Author's Response:
ok. thanks for the review.
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